![]() ![]() I don't have GTA for the PS2, but I do have Shadow of the Colossus. you can not get a free two times pixel increase on any platform. Granted the performance loss may be negligible with certain titles although im sure with many especially the gta (and the SoTC) titles who suffered from frame rates from hell to start with. This means that given the lack of 480p marketting, all PS2 developers were essentially wasting system resources by rendering twice the number of pixels they needed to for their audience.Ģ) This device and the aforementioned means to the same end that Endymion is referencing are scaler/deinterlacers. Yeah, this whole thing can be boiled down to these three scenarios:ġ) This device is just enabling a hidden 480p mode and the PS2 renders all games at 480p, but outputs them at 480i by default. But what I do know is that WHEN YOU INCREASE THE AMOUNT OF PIXELS THAT NEED TO BE RENDERED ON THE SCREEN, PERFORMANCE IS GOING TO DROP. Now, how this affects stripping the green from sync at 31KHz, I don't know. The Flux Capacitor requires 1.21 jigowatts of power to work efficiently, and that can sometimes overload the Emotion Engine and cause the Graphics Synthesizer in the PS2 to drop pixels. Well, see the problem is between the Flux Capacitor and the Emotion Engine on the PS2. Both of these only do VGA, not y-pb-pr, but it's still a progressive mode. Actually I'm forgetting the Matrix Infinity, which does the same thing in its firmware. The other bad news was that the cable did not strip sync from green, which Sony feels the need to use in anything VGA/RGB they sell, so it doesn't work properly for most monitors. That's because the only device that has done this so far (see above for link) did it via RGB, when drawn at 31KHz this gave a VGA image.
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